barbarian speed dnd

At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (—2 penalty to Strength, —2 penalty to Dexterity, can't charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies; see below). A barbarian can fly into a rage only once per encounter. A barbarian who becomes lawful loses the ability to rage and cannot gain more levels as a barbarian. Adventuring is the best chance barbarians have of finding a place in a civilized society. Where the fighter's skill in combat comes from traiing and discipline, however, the barbarian has a powerful rage.

Among the brutal humanoids, barbarians are more common than fighters. Alternatively, you were shunned or cast out by your tribe.

A halfling barbarian has a speed of 30 feet, rather than 20 feet, in light or no armor. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can't charge or run) for the duration of the current encounter (unless he as a 17th level barbarian, at which point this limitation no longer applies; see below). Snake: Tattooed snakes coil around your upper arms, simple but colorful. Barbarian Class Details A tall human tribesman strides through a blizzard, draped in fur and hefting his axe. To you (and others familiar with the symbology), the spider represents trickery and even death, though others might say treachery instead of trickery. If you use this variant, the barbarian loses one or more of the following standard class features: fast movement, uncanny dodge, trap sense, and improved uncanny dodge. To enemies who underestimated them, they have proved their cunning, resourcefulness, persistence, and mercilessness. At 5th level, an ape-totem barbarian's climb speed equals his base land speed. Barbarians come from uncivilized lands or from barbaric tribes on the outskirts of civilization. Selecting the berserker strength class feature in place of rage removes the need for this often complicated tactical decision, replacing it with an automtically activated boost to your combat prowess and durability. Fast Movement (Ex): A barbarian's land speed is faster than the norm for his face by +10 feet. A barbarian dedicated to the wolf totem does not gain the standard uncanny dodge, trap sense, and improved uncanny dodge barbarian class features, and instead gains the following abilities. One or more of the following tattoos adorn your body.

A fit of rage lasts for a number of rounds equal to 3 + the character's (newly improved) Constitution modifier. If the character already has uncanny dodge (see above) from a second class the character automatically gains improved uncanny dodge instead and levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. Circle: This tattooed open circle (or hoop) is the universal symbol of wholeness, female power, and infinity.

Take your favorite fandoms with you and never miss a beat. They may be honorable but at heart they are wild. A 2nd-level wolf totem barbarian gains Improved Trip as a bonus, A 5th-level wolf totem barbarian gains Track as a bonus.

You believe that it lends you alertness in your dealings, both in combat and in your perception of the lies others tell you. Many barbarians admire the talents and spontaneity of bards, and some are enthusiastic lovers of music. While in this berserk fury fury, he becomes stronger and tougher, better able to defeat his foes and withstand their attacks. ", "If you fear to cross swords with the foe, pray for a quick death, for you'll never find fulfillment in this life. Trap sense bonuses gained from multiple classes stack. While raging a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill or any abilities that require patience or concentration, nor can he caste spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Rage (Ex): A barbarian can fly into a screaming blood frenzy a certain number of times per day. Dragon Scales: Your cheeks are tattooed with radiant dragon scales, which indicate the position of authority that was yours prior to your leaving your savage land, or the chiefdom that awaits you when you one day return to forge a mighty barbarian horde. He laughs as he charges toward the frost giant who dared poach his people’s elk herd. Barbarians also have no trouble with the dangers, the uncertainties, and the wandering that adventuring involves. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage. Arrowhead: You wear this simple pointed tattoo on your forehead. Dwarf barbarians are rare, usually hailing from dwarven kingdoms that have fallen into barbarism as a result of recurrent war with goblinoids, orcs, and giants.

Spider: On the palm of one of your hands, hidden in normal dealings with strangers, the tattoo of a night-dark spider lurks with five of its legs extending up onto the undersides of your fingers. In fact, they thing of themselves not as barbarians but as warriors. When your older brother was lost on a bear hunt one day, and your younger sister died of disease in the howling dark late one  night, how could you know that in other places, they might not have had to die? Tireless Rage (Ex): At 17th level and higher, a barbarian no longer becomes fatigued at the end of his rage. Damage reduction can reduce damage to 0 but not below 0. Any other character who gains a barbarian level does not lose the literacy he or she already had.

As a barbarian, you gain the following class features. These "barbarians," however, have proven their mettle and their value to those who would be their allies. Improved Uncanny Dodge (Ex): At 5th level and higher, a barbarian can no longer be flanked; he can react to opponents on opposite sides of him as easily as he can react to a single attacker. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage. Entering a rage takes no time itself, but a barbarian can do it only during his action (see Initiative), not in response to someone else's action. One or Both of the following character themes could apply to you.

Most people are certainly distracted by it. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point.

These and other experiences marked you, and you stand apart from those born into the comforts of civilization.

At worst, they are thoughtlessly destructive. The damage reduction granted by berserker strength stacks with any similar kind of damage reduction. Toad: You believe that this minor tattoo you wear on one shoulder helps protect you from witchcraft, evil, spells, and demonic influences. The barbarian is an excellent warrior. These bonuses rise by +1 every three barbarian levels thereafter (6th, 9th, 12th,15th, and 18th level).

If you are told a foe is beyond your ability to defeat, you need more evidence than merely the claim. At 4th level and every four levels there after, he can use it once additional time per day (to a maximum of six times per day at 20th level). Indomitable Will (Ex): While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. Barbarians have no special attitudes toward fighters, paladins, clerics, and rogues. Wisdom is also important for several of the barbarian's class skills. Mighty Rage (Ex): At 20th level, a barbarian's bonuses to Strength and Constitution during his rage each increase to +8, and his morale bonus on will saves increases to +4.

A halfling barbarian has a speed of 30 feet, rather than 30 feet, in light or no armor. Entering a rage takes no time itself, but a barbarian can do it only during his action (see Initiative, page 136), not in response to someone else's action.

These bonuses rise by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level).

When wearing medium armor or carrying a medium load, his speed drops to 20 feet. If a barbarian already has uncanny dodge from a different class (a barbarian with at least four levels of rogue, for example), he automatically gains improved uncanny dodge (see below) instead. A halfling barbarian has a speed of 30 feet, rather than 30 feet, in light or no armor. In place of these abilities, the barbarian gains class features as determined by his totem. Crossed Swords: The weapons you choose to wield say a lot about you, but they gain greater significance when their representations are tattooed upon your flesh. You gain a +4 bonus to your Strength score, a +2 bonus on saves, damage reduction 2/--, and and a -2 penalty to your AC. At 11th level (or if you would gain the greater rage class feature from any class), your berserker strength improves instead.

This defense denies a rogue the ability to sneak attack the barbarian by flanking him, unless the attacker has at least four more rogue levels than the target has barbarian levels. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Tireless Rage (Ex): At 17th level and higher, a barbarian no longer becomes fatigued at the end of his rage. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. Some barbarians distrust established religions and prefer an intuitive, natural relationship to the cosmos over formal worship.

The bonus to your Strength score improves to +6, your bonus on saves improves to +3, and you gain damage reduction 3/-- for your existing damage reduction of the same kind improves by 3).

You're not foolish, but you're not afraid to test your mettle and resourcefulness against any foe. Damage reduction can reduce damage to 0 but not below 0. All of the following are class features of the barbarian. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Uncanny Dodge (Ex): At 2nd level, a barbarian gains the ability to react to danger before his senses would normally allow him to do so. Trap Sense (Ex): Starting at 3rd level, a barbarian has an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.

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